How the card game works
Public Testingbalance may change; your cards and progress are kept.
Collect cards, build a team of three and fight. Free to play. Cards, Cores and rank can't be bought with real money.
Cards and rarities
- Every copy of a card is its own: it has a serial like VKST#007, a level from 1 to 50 and slightly different stats.
- Rarities, from the most common: Daisy, Iris, Orchid, Lotus, Strelitzia. Middlemist (Secret) sits above them and never comes from a pull.
- A card shows its type (Human, Demi-Human, Mech, Monster, Boss or Archeo), its role and its Battle Rating.
- Marks: First Edition (copies #001 to #010), Event (given at an event) and Uberfied.
Getting cards
- /tcg daily gives Cores once a day, more with a streak. Chatting earns up to 500 Cores a day.
- zt!roll or /tcg roll shows a card. Only the person who rolled can claim it, within 60 seconds. 10 rolls, then a 45-minute wait that starts at your first roll. In a Plush+ server the card waits twice as long.
- A Box is 1 card for 1,000 Cores, a Bundle is 5 cards for 4,500 Cores. Rolls, Boxes and Bundles use one public odds table. See the pull odds
- /tcg recycle turns a duplicate into Cores. Daisy, Iris and Orchid cards give up to 10,000 Cores a day; one that would go over that is not recycled, and you can discard it for 0 Cores instead. Lotus and higher have no daily limit. A card is never recycled for less than it's worth: a wallet holds 1,000,000 Cores at most, and a card that doesn't fit stays yours. Cards on your team can't be recycled, and special copies (Uberfied, First Edition, Event) always ask first.
| Rarity | Chance |
|---|---|
| Daisy | 70% |
| Iris | 24% |
| Orchid | 5% |
| Lotus | 0.99% |
| Strelitzia | 0.01% |
Battles
- A team is 3 cards of different characters: /tcg team set (the serial boxes suggest your own cards, best first). /tcg battle and /tcg boss first show both teams, with a Start button: nothing is used until you press it.
- Each round one side acts, then the other; the side with the higher average SPD goes first (a tie: you). Every card of yours acts once a round, in the order you pick. For each one: Attack, its skill, Defend or an item, then pick the target, the boss included.
- The role says what a card's skill is for: Attacker, Tank, Support, Healer or Control.
- Type edge, +25% damage: Mech beats Monster, Monster beats Human, Human beats Mech.
- Squad link: both pilots of a squad with their mech give the whole team +15%.
- Wild teams grow with your team: easier at level 1, at full strength from level 12. They come in four shapes: Pack (3), Swarm (5 weaker), Elite pair (2 stronger) and Ambush (4, one always with a modifier). Every enemy shows its own level, and some carry a modifier: Armored, Enraged, Swift, Regenerating, Warded or Thorned. Bosses always have one, Archeo bosses two.
- Three regular cards hit several enemies: Talon's Claw Flurry (3 hits, each on a random enemy), Kestrel's Gale Dive (the target, and every other enemy for less) and Abyss Wyrm's Undertow (every enemy, and it heals itself). Bosses hit your whole team with their own skills.
- The first 15 battles of a day pay Cores; every battle gives XP. Fights use the flat Battle Rating scale, so a higher level always helps.
Items and gear
- Six battle items in five rarities (Common to Legendary). A fight allows 3 uses per team card, and using one takes the card's turn.
- Gear: one piece per card, +3% to +15% of one stat in battle. /tcg gear equip puts it on.
- The bag holds 99 of each item. The shop sells Common and Uncommon ones for Cores, 10 a day. Items and gear are never traded.
| Source | Drop |
|---|---|
| Daily claim | 95% Common item · 5% Uncommon item |
| Wild win | 15% Common item · 5% Uncommon item · 1% Rare item or Common gear |
| Box | 10% Common item |
| Bundle | 100% Common item · 10% Uncommon item · 1% Rare item |
| Boss win | 100% Rare item · 10% Epic item · 5% Rare gear · 5% The boss's card |
| Archeo boss win | 100% Epic item · 10% Legendary item · 10% Epic gear · 2% Legendary gear · 25% Middlemist Bloom · 10% Its Archeo card |
Bosses
- /tcg boss: 3 free tries a day, then up to 5 more for 500 Cores each. A win pays 1,000 Cores and double XP.
- 2% of boss fights meet an Archeo boss instead, with three minions: 10,000 Cores for a win. Each Archeo card drops only from its own boss.
- Event bosses appear in the official server for a limited time, with their own rewards.
Uberfied
/tcg uberfy merges 6 copies of the same card into one Uberfied copy: +30% stats and a gold frame. You pick the copy that stays; it keeps its serial, level and XP. The other copies are used up.
Ascension
/tcg ascend turns 2 copies of a card's Strelitzia form and 1 Middlemist Bloom into its Secret (Middlemist) form, with a ★ serial. Only cards that have a Secret form can ascend; the command lists them. Archeo bosses drop the Bloom.
Trading
- /tcg trade with a member: each side adds up to 5 cards, both press Ready, then both Confirm. Any change resets both.
- Cards only: no Cores, no items, no gear. Gear on a traded card goes back to its owner's bag. Cards on your team can't be traded.
- To trade, a Discord account must be 30 days old and have played the game for 7 days. 5 trades a day, and 24 hours between trades of the same two players.
- A lopsided trade shows a warning that both players must accept.
- Never trade for real money or anything outside the game. That is against the card game's rules, and cards traded that way can be removed.
Leaderboards
/tcg top ranks the members of a server: collection score, battle wins, bosses beaten and Archeo bosses beaten, all time or this week (weeks start Monday at midnight Eastern). Buttons under the list switch it, and Hide me takes you off every leaderboard until you press Show me.
Collection score per card: Daisy 1 · Iris 3 · Orchid 10 · Lotus 30 · Strelitzia 100 · Middlemist 300. An Uberfied card counts double.
Plush+ in the card game
Looks and convenience only. Plush+ never gives cards, Cores, items, pulls or battle power.
- A choice of 3 card frames and a holo shine on your own card images (Card style on /tcg collection). The rarity color and tag always stay.
- A showcase: up to 5 of your cards on top of /tcg collection (the button is on /tcg card).
- 3 saved teams instead of 1, switched from the menu on /tcg team view.
- An optional DM when your rolls are back (Roll DM on /tcg balance; off by default).
- 2 minutes to claim your own roll instead of 60 seconds.
The perks work in servers that have Plush+. If Plush+ ends they stop; nothing you picked is deleted.
Free to play
Cores, the game's currency, are only earned by playing. A Box costs 1,000 Cores and a Bundle 4,500 Cores. Cards, Boxes, Cores and rank can't be bought with real money, and cards are never traded for money.
Found a bug? Use /tcg report or zt!bugreport in Discord.